Ubiquity Cabbles made for DeathLoop. Concept by Adrien Lucas.
At first, all the middle cabbles coming out the big column where included in the main mesh. Later they were separated to be used eveywhere else.
Blending was used on the trim sheets to make variation and simulate folds on a larger scale.
For all the "in game" screenshots, I need to thanks all the people who worked on Antenna Levels:
The lighting artists, the env artists team, the level design team and the level artists (especially Marc Bidoul who was in charge of these areas). The "in game" visual is a team effort :)
Enjoy!